2905 Campaign Failure\n\nCampaign mission node is missing description
2906 Campaign Failure\n\nCampaign scenario version is out-of-date
2907 Campaign Failure\n\nCampaign scenario is missing description
2908 Campaign Failure\n\nCampaign scenario table is corrupt
2909 Campaign Failure\n\nCampaign scenario table is missing data
2910 Campaign Failure\n\nCampaign scenario is missing text messages
2911 Campaign Failure\n\nCampaign scenario text messages are corrupt
3000 Loading of Needed Image Data Failed
3001 Loading of Needed Palette Data Failed
3002 Viewport Allocation Failed\n\nFailed to create needed rendering viewport
3003 Out Of Memory\n\nFailed to create view structures
3004 Loading of Needed Sound Data Failed
4000 Simulator Failure\n\nFailed to create ordnance object
4001 Simulator Failure\n\nUnknown ordnance type
4002 Simulator Failure\n\nFailed to create explosion object
4003 Simulator Failure\n\nFailed to create smoke object
4004 Simulator Failure\n\nFailed to create damaged object
4005 Simulator Failure\n\nFailed to create debris object
10000 GENERAL
10001 F1 Assume TC Unbuttoned Position\nF2 Assume TC Buttoned Position\nF3 Assume Gunner's Position\nF4 Assume Driver's Position\nF5 Face all to TC (periscope/unbuttoned)\nF6 Face all to CITV\nF7 Face all to Gunner's Sight (Turret)\nF8 Face all to Driver's View (Hull)\nShift+F5 Face turret to TC (periscope/unbuttoned)\nShift+F6 Face turret to CITV\nShift+F8 Face turret to Driver's View (Hull)\nCtrl+F5 Face hull to TC (periscope/unbuttoned)\nCtrl+F6 Face hull to CITV\nCtrl+F8 Face hull to Gunner's Sight (Turret)\nF9 <or> M To Map View\nF10 External viewpoint\nF11 Home (Starting) Unit\nShift+1 Switch to Tank 1\nShift+2 Switch to Tank 2\nShift+3 Switch to Tank 3\nShift+4 Switch to Tank 4\nTAB Switch to Next\nShift+TAB Switch to Previous\n] Switch to Next Unit\n[ Switch to Previous Unit\n\nShift+<Arrow> Fast movement
10100 TANK COMMANDER
10101 Enter Designate Target to Gunner\nSpace ID Target in CITV\nBackSpace CITV 3X vs. 10X toggle\n\n< Periscope Left\n> Periscope Right\nUp CITV Elevate\nDown CITV Depress\nLeft CITV Left\nRight CITV Right\n0 Recenter CITV (sets to elevation 0)\nR CITV Thermal mode toggle\nY CITV Polarity toggle\nCtrl+< CITV Scan Left\nCtrl+> CITV Scan Right\n\nZ On-Screen MFD Map Zoom In\nX On-Screen MFD Map Zoom Out\n1 On-Screen MFD Map Page\n2 On-Screen MFD Driver's Page\n3 On-Screen MFD Gunner's Page\n4 On-Screen MFD Vehicle Status Page\n\nG Fire one smoke grenade salvo
10200 TANK COMMANDER (UNBUTTONED)
10201 Enter Fire HMG\nSpace Close Hatch\nBackSpace Binocs (1X vs. 7X)\n\n< Glance Left\n> Glance Right\n/ Glance Up\n\nLeft <or> < Rotate Left\nRight <or> > Rotate Right\nUp Move View Up\nDown Move View Down\n0 Recenter view (set elevation to 0)\n\nG Fire one smoke grenade salvo
10300 GUNNER
10301 Enter Fire\nSpace Laze\nBackSpace 3X vs. 10X toggle\n\nC, S, H, F, T Select COAX, Sabot, HEAT, STAFF, MPAT\n\nUp Barrel Elevate\nDown Barrel Depress\nLeft <or> < Turn Turret Left\nRight <or> > Turn Turret Right\n0 Recenter barrel (sets to elevation 0)\n\nR Thermal mode toggle\nY Polarity toggle\n\nB Battlesight mode toggle\nL Laser Air/Ground mode toggle\n\nN Manual range mode toggle\nEnter Ends manual input, sends value to reticle\nEsc Ends manual input\nBackSpace Clears current input\n1-9, 0 Input value
10400 DRIVER
10401 Enter Brake\nSpace <or> 0 Throttle Off\nBackSpace Reverse/Forward Gearshift\n\n< Glance Left\n> Glance Right\n\n+ <or> Up Throttle Faster\n- <or> Down Throttle Slower\n\n1-9 Throttle Setting\nLeft Turn Left\nRight Turn Right\n\nI <or> R Image intensifier toggle\n\nE Engine On/Off\n\nG Smoke generator on/off
10500 MAP
10501 Enter Exit Map -- returns to last view\n\nUp Scroll Up\nDown Scroll Down\nLeft Scroll Left\nRight Scroll Right\n\n+ <or> Z Zoom In\n- <or> X Zoom Out\n\nG Amber vs. Color Map Mode\nT Vehicle Tags On/Off\nE Center Display\n\nC <or> W Checkpoint Show/Edit\nK Attack\nS Support Units (Air or Artillery)\nJ Jump to Unit\nI Intelligence\nR Review Orders
10600 EXTERNAL VIEW
10601 1 From Rear (Chase)\n2 From Front\n3 From Left\n4 From Right\n5 From High Rear\n6 From High Front\n7 From High Left\n8 From High Right\n\nUp Move viewpoint up\nDown Move viewpoint down\nLeft Move viewpoint left\nRight Move viewpoint right\nShift + <Arrow> Move viewpoint closer/further from the vehicle\n\n+ <or> Z Move viewpoint closer\n- <or> X Move viewpoint further
10700 MISCELLANEOUS
10701 Alt Displays Taskbar\nCtrl+X Quits\nCtrl+P Pauses the battle\nCtrl+N Network chat (in Network mode)\nShift+N Message Log Expand Toggle\nCtrl+J Recenters joystick\nCtrl+H Help\nCtrl+K Captures screen image to .BMP file\n\nA <or> Alt+A Ammunition menu\nO <or> Alt+O Orders menu\nP <or> Alt+P Platoon menu\nShift+O <or> Alt+C Company menu\nAlt+V Views menu\nAlt+U Units menu\nAlt+S System menu\n\nCtrl+Plus Time acceleration toggle (1x, 2x, 4x, 8x)\nCtrl+Minus Time acceleration off (1x)
11000 This is an example mission of the iM1A2 Abrams simulation. You begin in the Tank Commander's position of your M1A2 Abrams Main Battle Tank.\n\nPress Ctrl-H for a list of key controls for each game view.\n\nTo exit, press Ctrl-X or select Exit from the taskbar at the bottom of the screen.\n\nIf your joystick drifts, press Ctrl-J to recenter with the joystick in its resting position.
11200 iM1A2 Abrams supports multiplayer modem and network play for up to eight players. Each player controls a single M1A2 Abrams tank, a pair of tanks, or an entire platoon in head-to-head or cooperative missions.
11300 The Dossier screen allows you to create and review player Persona records which consist of a Tank Commander and an associated platoon of Abrams tank crews. The crews gain experience during Single Mission, Campaign, and Multiplayer combat, which is carried on to later missions.\n\nPerformance history is stored with the Persona for later review along with a summary for each completed campaign.\n\nThe Dossier screen also includes a Hall Of Fame.
11400 iM1A2 Abrams includes three campaigns ranging from the deserts of Iran, to the mountains of Bosnia, to the steppes of the Ukraine.\n\nYou can play as the company commander and choose each mission and the supporting elements or as a platoon commander and allow the computer to run the company while you focus on your tank platoon.\n\nThe outcome of each mission affects the overall war effort and controls the available missions and units for future battles.
11500 Single-mission mode allows you to choose any of the terrain maps for any of the theaters and fight a battle against enemies of your choice or allow the computer to generate a random set of enemy units.\n\nAll of the mission types and support elements are available to choose from, making single-mission mode a great way to practice your skills and gain experience with the various elements available.
11600 iM1A2 Abrams includes a number of video segments digitized from General Dynamics' promotional video for the M1A2 Abrams showing the real vehicle in action.
12000 Due to recent NATO successes, intelligence reports that enemy forces are attempting to withdraw and regroup. %s has begun Operation %s %s, designed to push forward with maximum speed to overrun rearguards, destroy retreating columns, and prevent the enemy from reforming a solid defensive line.
12010 Due to recent reverses, Intelligence has revised upwards its estimates of enemy capabilities. %s has issued new orders for Operation %s %s, a series of more deliberate attacks designed to break up the enemy line and once again permit fast-moving advances.
12020 %s has started Operation %s %s, a series of major attacks for the next few days. This operation must succeed if the current offensive is to maintain momentum.
12030 Due to unexpected reverses, %s has ceased current operations and begun Operation %s %s. This is a limited offensive against selected enemy positions while the remainder of %s remains on the defensive. Success in this operation will allow NATO to stabilize the front while retaining the initiative.
12040 %s now begins Operation %s %s, a limited offensive against the enemy. This operation will seize the initiative with local attacks, laying the groundwork for a broad offensive in the near future.
12050 %s orders a halt to major offensive operations. Due to the lack of supply, Operation %s %s begins, effective immediately. This operation is primarily defensive, although limited local attacks may be authorized to keep the enemy off balance.
12060 Due to recent reverses, %s has halted offensive operations and begun Operation %s %s, which specifies a defensive posture for front-line forces until further notice. Limited local attacks may be authorized to keep the enemy off balance.
12070 Recent successful actions now allow %s to issue orders for Operation %s %s. %s will hold in place while preparing ammunition, fuel, and reserves for a counteroffensive.
12080 The long retreat is over. %s has been reinforced and now begins Operation %s %s. The %s will hold in place while preparing ammunition, fuel, and reserves to begin a counteroffensive.
12090 Recent reverses require %s to adopt a flexible defensive posture. This new battle plan, Operation %s %s, is effective immediately. Of course, regardless of situation, it is imperative that %s continue to hold the NATO base of operations at all costs.
12100 Successful rearguard actions have blunted the enemy thrusts. Therefore %s now begins Operation %s %s. In this new plan %s will form defensive strongpoints, a necessary preliminary to achieving a solid defensive line that completely halts further enemy advances.
12110 Due to overwhelming enemy strength, Operation %s %s is now in effect. Friendly forces will perform a variety of rearguard, delaying, and defensive operations. In this way we can trade territory for the time needed to bring in more troops and supplies, and meanwhile reduce enemy strength. Of course, we must continue to hold our base of operations at all costs.
13000 %s intelligence indicates that the enemy Motor Rifle Regiment that was operating in this sector has been withdrawn in favor of a Tank Regiment, which is now completing a passage of lines. In future battles expect more enemy tanks and fewer enemy BMPs. Tank Regiments also have fewer anti-tank missile vehicles.
13010 %s intelligence indicates that as a result of their recent defeats, the enemy is withdrawing the remnants of the Motor Rifle Regiment operating in this sector. A new Tank Regiment is moving up to replace it. This means the enemy will have more tanks and fewer BMPs. Tank Regiments also have fewer anti-tank missile vehicles.
13020 %s intelligence has confirmed that the Tank Regiment operating in this sector is moving to the rear. A new Motor Rifle Regiment is negotiating a passage of lines to take their place. Intelligence speculates that the Tank Regiment needs time to refit and repair after its recent victories. The Motor Rifle Regiment has fewer tanks, but more BMPs and anti-tank missile carriers.
13030 %s intelligence has confirmed that the Tank Regiment operating in this sector has been pulled out of the line, probably due to excessive casualties. A fresh Motor Rifle Regiment is moving up to take its place. A Motor Rifle Regiment has fewer tanks, but more BMPs and anti-tank missile carriers.
14000 In the vicinity of %s, your forces will be deployed between phase line %s and phase line %s.\n\nStarting at %s, you are to penetrate the enemy lines that exist along phase line %s and quickly advance at least a quarter of your force past phase line %s using Breakthrough orders. You must either eliminate all enemy forces within 2km of Objective %s and garrison it, or inflict far heavier casualties than you suffer, and preferably both.\n\nPlease note phase line and objective code names; maps marked with these lines and areas will be issued later.
14010 Your forces near %s will be deployed between phase line %s and phase line %s.\n\nStarting at %s, you will attack enemy positions covering phase line %s. Destroy any enemy forces encountered while minimizing friendly casualties. Eliminate all enemy forces within 2 km of Objective %s and post a strong garrison in defensible positions there.\n\nA secondary goal is to dispatch at least one quarter of your command to advance over phase line %s using Breakthrough orders. The remainder may clean up any remaining enemy forces between phase line %s and phase line %s at your discretion. It is highly desirable that you inflict far heavier casualties than you suffer. \n\nPlease note phase line and objective code names; maps marked with these lines and areas will be issued later.
14020 Your forces will be deployed between phase line %s and phase line %s, in the vicinity of %s.\n\nStarting at %s, you will assault and capture Objective %s with minimal losses. Eliminate all enemy forces within 2km of Objective %s and post a garrison in a defensible position within 500 meters of %s. Significant enemy resistance is expected from phase line %s onward.\n\nIf feasible without excessive casualties, seek out and destroy any other enemy forces between phase line %s and phase line %s.\n\nPlease note phase line and objective code names; maps marked with these lines and areas will be issued later.
14030 Your forces near %s will be deployed between phase line %s and phase line %s.\n\nStarting at %s, you will assault and capture Objective %s at all costs. Eliminate all enemy forces within 2km of %s and post a strong garrison in a defensible position within 500 meters of %s.\n\nIf sufficient forces remain without endangering the primary objective, seek out and destroy all enemy forces between phase line %s and phase line %s.\n\nPlease note phase line and objective code names; maps marked with these lines and areas will be issued later.
14040 Your forces will be deployed between phase line %s and phase line %s, in the vicinity of %s.\n\nYour primary objective is to inflict losses on the enemy. Insure that friendly losses are small--our forces cannot afford large casualties in this operation.\n\nYou will accomplish this by staging a diversionary attack on Objective %s. Remember, your goal is to inflict losses. Capturing %s is desirable, but far less important than minimizing friendly losses.\n\nPlease note phase line and objective code names; maps marked with these lines and areas will be issued later.
14050 As you may know, our forces are currently isolated from established supply lines due to enemy forces that surround us in the vicinity of %s. Your force has been designated to spearhead our breakout from this pocket.\n\nDeploying between phase line %s and phase line %s, at %s you will break through enemy lines and move as much of your force as possible over phase line %s into the enemy rear area using Breakthrough orders. This will help achieve a linkup with friendly forces. Disaster may well overtake our force unless you breakthrough with at least one quarter of your force.\n\nA secondary objective is to inflict heavy casualties on the enemy while receiving very light casualties. Enemy forces are expected to be deployed between phase line %s and phase line %s.\n\nAside from the tendency of the enemy to defend it, Objective %s has no special importance. It is entirely permissible, and probably desirable, to bypass this position to achieve your breakout.\n\nPlease note phase line and objective code names; maps marked with these lines and areas will be issued later.
14060 From %s onward, your force near %s is designated the Battalion security screen, posted between phase line %s and phase line %s, well in advance of the main body.\n\nYour primary objective is to identify and engage any enemy forces that pass phase line %s. You are to hold Objective %s if possible, but minimizing friendly casualties is more important than retaining %s.\n\nYou have full authority to withdraw behind phase line %s if you deem it necessary to minimize casualties.\n\nPlease note phase line and objective code names; maps marked with these lines and areas will be issued later.
14070 Intelligence has just informed us that your refit area near %s is no longer secure. Deploy your forces behind phase line %s to face enemy forces approaching from phase line %s. Be in position no later than %s.\n\nYou are to hold Objective %s against enemy attack and prevent enemy forces from establishing positions within 500 meters of the objective. Where possible, minimize friendly casualties.\n\nYou are authorized to seek out and destroy all enemies between phase line %s and phase line %s, but only if you achieve a favorable casualty ratio. Holding Objective %s and keeping your force intact is more important than eliminating the enemy.\n\nPlease note phase line and objective code names; maps marked with these lines and areas will be issued later.
14080 Starting at %s, your forces near %s will deploy behind phase line %s and hold Objective %s at all costs, against any and all enemy attacks. Prevent any enemy forces from establishing positions within 500 meters of Objective %s.\n\nThe enemy assault formations are expected to be massing between phase line %s and phase line %s. Intelligence anticipates that their objective is also %s.\n\nPlease note phase line and objective code names; maps marked with these lines and areas will be issued later.
14090 Starting at %s, your forces near %s will be deployed behind phase line %s. You will hold Objective %s. Enemy forces cannot be allowed to establish positions within 500 meters of %s.\n\nIt is desirable to create a favorable casualty ratio and destroy all enemy forces in the general vicinity of Objective %s. However, holding %s is more important than these secondary goals. Do not compromise the security of %s to pursue these secondary goals.\n\nPlease note phase line and objective code names; maps marked with these lines and areas will be issued later.
14100 Your forces near %s will be deployed along phase line %s. An enemy advance is expected to cross phase lines %s and %s about %s, moving toward Objective %s.\n\nYou will conduct a fighting withdrawal against this attack. Engage the enemy force and achieve a favorable casualty ratio. Then withdraw behind phase line %s using Retreat orders. Objective %s has no special importance, other than being the likely objective of the enemy advance.\n\nSuccess depends on inflicting heavy casualties, suffering light casualties, and then retiring your entire force. \n\nPlease note phase line and objective code names; maps marked with these lines and areas will be issued later.
14110 Your force near %s will be deployed along phase line %s. An enemy advance is expected to cross phase lines %s and %s about %s, moving toward Objective %s.\n\nYour force is the rearguard for our retreat. Your primary objective is to inflict a favorable casualty ratio. If possible, hold Objective %s against the enemy. However, you are authorized to withdraw your force behind phase line %s if you deem it necessary.\n\nPlease note phase line and objective code names; maps marked with these lines and areas will be issued later.
14120 Our forces near %s are surrounded, short of fuel, ammunition, and replacements. It is vital that we hold certain strongpoints, regardless of enemy attacks. Your forces will be deployed between phase line %s and phase line %s. Hold Objective %s at all costs. Prevent any enemy from establishing a position within 500 meters of %s. An enemy attack is expected anytime after %s.\n\nIf possible, inflict a favorable casualty ratio, since excess casualties are not helpful. However, never forget that your primary mission is holding Objective %s.\n\nPlease note phase line and objective code names; maps marked with these lines and areas will be issued later.
15000 Latest intelligence indicates that fast-moving enemy forces near %s are expected to move from phase line %s beyond phase line %s toward Objective %s. Due to the presence of strong recon elements in this area, they may attempt to bypass Objective %s and continue advancing toward phase line %s as quickly as possible. They may have limited %s.
15010 Latest intelligence of enemy intentions near %s indicates that enemy forces are advancing from phase line %s across phase line %s and toward Objective %s. It is unclear whether they intend to assault %s or bypass it toward phase line %s. They are likely to have limited %s.\n\nEnemy intentions are unknown, but they appear to be moving cautiously, with attention to avoiding unnecessary casualties while maintaining their momentum.
15020 Latest intelligence of enemy intentions near %s indicates that enemy forces are about to cross phase line %s and attack toward Objective %s. This attack may not have overwhelming force, although some %s is likely.\n\nThe enemy is not expected to drive significantly past Objective %s. Should they capture it, they are more likely to dig in and defend it while cleaning up the area around it.
15030 Latest intelligence of enemy intentions near %s indicates that their forces are about to launch a well-organized attack from phase line %s toward Objective %s. This assault is likely to have large amounts of %s.\n\nThe enemy is expected to attack without regard for casualties, with Objective %s as their only goal.
15040 Latest intelligence of enemy intentions near %s indicates that they are about to cross phase line %s in an attack toward Objective %s. This attack may not have overwhelming force, although some %s is likely.\n\nThe enemy is not expected to push any significant distance beyond Obective %s. Should they capture it, they are more likely to dig in and defend it, then attempt to clean up the area around it.
15050 Latest intelligence on the enemy forces isolated and trapped near %s is that they may soon mount a breakout attempt. Their attack is anticipated to cross phase line %s soon, move initially in the direction of Objective %s, but probably bypass that and strike toward phase line %s.\n\nIt is unclear whether the enemy will be able to muster any %s to support this attack.
15060 Latest intelligence indicates that enemy forces near %s have established a front line between phase line %s and phase line %s, with Objective %s as a local strong-point. It is currently unclear whether this line is their main line of resistance (MLR) or just a security zone.\n\nIf it is a security zone, it will be lightly held by forces that seek to inflict casualties, discern our intentions, and then withdraw if placed under serious pressure.\n\nIf it is the MLR, enemy resistance is expected to be tenacious and perhaps have %s.
15070 Latest intelligence indicates that enemy forces near %s have established a front line between phase line %s and phase line %s, with Objective %s as a local strongpoint. It is currently unclear whether this line is their main line of resistance (MLR) or just a security zone.\n\nIf it is a security zone, it will be lightly held by forces that seek to inflict casualties, discern our intentions, and then withdraw if placed under serious pressure.\n\nIf it is the MLR, enemy resistance is expected to be tenacious and perhaps have %s.
15080 Latest intelligence indicates that the enemy main line of resistance (MLR) near %s runs between phase line %s and phase line %s. Objective %s is a major strongpoint in that line, and may well have %s support. There is no indication that the enemy is prepared to withdraw from these positions.
15090 Latest intelligence indicates that enemy forces near %s have established a front line between phase line %s and phase line %s, with Objective %s as a local strongpoint. It is currently unclear whether this line is their main line of resistance (MLR) or just a security zone.\n\nIf it is a security zone, it will be lightly held by forces that seek to inflict casualties, discern our intentions, and then withdraw if placed under serious pressure.\n\nIf it is the MLR, enemy resistance is expected to be tenacious and perhaps have %s.
15100 Latest intelligence indicates that enemy forces near %s are currently deployed behind phase line %s. These forces are weak and unsupported, so significant pressure may provoke a withdrawal. They are not expected to have significant %s.
15110 Latest intelligence indicates that the enemy is managing a staged withdrawal, with covering forces near %s. These forces appear deployed behind phase line %s, and appear to be a rear guard. The enemy is unlikely to have significant %s available.
15120 Latest intelligence of the enemy pocket near %s indicates that they are digging in and preparing for all-around defense. Their MLR (main line of resistance) begins just behind phase line %s, with a local strongpoint at Objective %s. With no further room to retreat, the enemy is expected to defend this position at all costs. They are not expected to have significant %s.
16000 %s reports that the enemy appear to have accomplished all their objectives at %s and are claiming a major victory to the world press.
16001 Cable TV News reports the enemy claiming a major victory at %s. The %s Public Relations Officer already is saying, 'No comment.'
16010 %s intelligence indicates that the enemy accomplished their primary objective at %s. It appears they regard the battle as a modest victory.
16011 The latest intelligence from %s about the enemy's activity near %s indicates they consider the recent battle a tactical success.
16020 After the battle at %s, %s intelligence reports a pause in enemy activity. Apparently they feel the recent fighting to be a draw.
16021 After action analysis of the fighting near %s by %s intelligence indicates the enemy also considered the battle a draw.
16030 %s intelligence reports that the enemy is trying to regroup and reorganize their forces near %s. It appears the battle was a minor defeat for them.
16031 Intelligence analysis from %s shows that the recent fighting near %s inflicted a minor setback to the enemy plan.
16032 Enemy troop movements detected by %s intelligence indicate they suffered a tactical defeat in the recent action around %s.
16040 %s intelligence reports that the enemy was demoralized by their major defeat at %s. Changes in enemy radio frequencies and call signs could indicate reorganization or replacement of some enemy commanders.
16041 Enemy troop movements have been analyzed by %s. They suggest that the enemy suffered a major defeat at %s and is now reorganizing.
16042 The large reorganization detected by %s intelligence indicates the enemy suffered a dramatic setback near %s.
17000 Your fight at %s fulfilled all the expectations at Battalion HQ, and more. In fact, the Battalion CO placed a special radio call to say how much he appreciated the efforts of you and your men. Your success is in the finest traditions of the U.S. Army.
17001 Battalion HQ is exceptionally pleased with the results you achieved in the recent action at %s. In fact, the CO described your battle to a press correspondent. He cited it as an example of how well the the Army is doing, given the difficult circumstances of this conflict.
17010 Once again, your force achieved an outstanding success. This time the Battalion CO called to say that the evening news picked up the story about your accomplishment at %s. He also mentioned that another such victory could mean that you will be recommended for a medal.
17020 Your latest outstanding success, this time at %s, is widely publicized on television and in the newspaper. Public attention suddenly focuses on the bravery and skill of the troops in the front lines, rather than the decisions of the generals. You are informed that your Battalion CO has recommended that you be awarded the Bronze Star for Valor, and that the recommendation was approved in record time.
17030 Once again, your accomplishments have been so consistently outstanding that you are recommended for the Silver Star. Officially the recommendation is because of your success at %s, but it is general knowledge that your exceptional record is the real reason. During a short lull in the action, reporters flock to your unit for interviews.
17040 Your Battalion CO is both amazed and delighted by your almost unbelievable accomplishments. In a very public ceremony at %s the commanding general himself awards you the Distinguished Service Cross for your outstanding valor and accomplishments at %s. You have become one of the most famous heroes of this war.\n\nAlthough %s wants you to begin a press tour in the US, you publicly request to return to your troops at the front. The commanding general has no choice but to let such a famous combat soldier return to front-line combat.
17050 You have once again achieved an outstanding success, this time at %s. Your Battalion CO once more congratulates you, noting that your efforts are what he's come to expect from such a well-decorated, veteran combat leader.\n\nYou discover that one of the hazards in bivouac is the risk of being run over by vehicles carrying reporters to and from your outfit. It seems as though everyone wants personal interviews with you and your men.
17060 The primary objective was fulfilled at %s, resulting in victory for your forces. Battalion HQ is pleased by the success, and looks forward to more and better successes in the future.
17070 Both you and the enemy accomplished roughly equivalent results at %s. In other words, the battle was a draw.
17080 Your force achieved a few minor objectives at %s, but the main mission was not fulfilled. No matter what you say, Battalion HQ regards the action as a minor defeat and reorganizes its plans accordingly.
17090 Your force completely failed to achieve any of its objectives at %s. The mission was a complete failure and Battalion HQ is forced to change plans. Your Battalion CO is not pleased.
17100 Your Battalion CO is extremely displeased with your efforts, even though other friendly forces are also having difficulty. Your force completely failed to achieve any of its objectives at %s. There is open speculation that unless America begins to win, the war will soon be lost.
17110 After the major victory at %s you were called back to Battalion HQ. Your battalion commander awarded you and other greenhorns the Army Achievement Medal. He congratulated you on a job well done in your first combat experience. The Army expected great things from you, and you delivered.
17120 After the battle at %s you were called back to Battalion HQ. Enough goals were fulfilled for the battle to be considered a minor victory. The battalion commander awarded you and numerous other greenhorns the Army Achievement Medal. He congratulated everyone on their success in this, their first combat experience.
17130 The fight at %s was a draw and you were called back to Battalion HQ. Although the battle was not a victory, the battalion commander still wanted to reward you and some other commanders who survived their first contact with the enemy. Everyone received the Army Achievement Medal.
17140 After the battle at %s you were called back to Battalion HQ. Despite the fact that American forces suffered a minor defeat, the battalion CO commended your performance. After all, some tank commanders don't survive their first engagement. He gave you the Army Achievement Medal, and pointed out that more is possible once you start winning battles.
17150 After the battle at %s you were called back to Battalion HQ. Despite the fact that American forces suffered a major defeat, the battalion CO still commended your performance. After all, many tank commanders don't even survive their first engagement, especially if it's a defeat. In recognition of your efforts, he awarded you the Army Achievement Medal. However, from now on you are expected to start winning battles, not just surviving them.
17160 After the major victory at %s you were again called to Battalion HQ. The battalion CO said he was delighted with new leaders who win battles. Being one of those rare leaders, and he had another reward for you: the Army Commendation Medal.
17170 Although the victory at %s was only a minor victory, Battalion considered the action a success. You were called to the HQ, where the commander was pleased that you did well. In recognition of this success he awarded you the Army Commendation Medal.
17200 Friendly forces invoked the Americans Win Always Device (AWAD) to end this battle, despite the opposition's whines of 'Cheat! Cheat!'
17210 Enemy forces invoked the Enemy Wins Always Devices (EWAD) to end this battle, despite your whines of 'Cheat! Cheat!'
17220 Friendly forces broke off the battle prematurely and without authorization. Under such circumstances failure was assured.
17230 No friendly forces remained on the battlefield.
17240 No enemy forces survived intact on the battlefield.
17250 Your surviving forces crossed Phase Line %s, moved off the battlefield and into the enemy rear areas.
17260 Your surviving forces crossed Phase Line %s, and advanced off the battlefield towards the enemy rear area. However, the vehicles were almost immediately force to withdraw by the defeat of friendly forces near %s.
17270 American forces retreated successfully behind Phase Line %s in good order.
17280 All surviving friendly forces successfully escaped from the vicinity of %s by falling back across Phase Line %s.
17290 Friendly forces attacking in the vicinity of %s suffered such heavy casualties the attack was called off.
17300 The enemy attack on Objective %s was repulsed. The enemy broke off the attack after heavy casualties to their assault force.
17310 Friendly forces successfully captured and held Objective %s near %s.
17320 The enemy attack successfully captured Objective %s from friendly defenders. Friendly forces were unable to mount an immediate counterattack.
17400 Tank %d has been replaced.\n
17401 Loader %s died during battle.\n
17402 Gunner %s died during battle.\n
17403 Driver %s died during battle.\n
17404 TC %s died during battle.\n
17405 Tank %d is now a Regular vehicle,\n
17406 Tank %d is now a Veteran vehicle,\n
17407 Tank %d is now an Elite vehicle,\n
17408 The following core force units were destroyed during battle and have been replaced with new troops:
17409 %s is now a Regular unit.\n
17410 %s is now a Veteran unit.\n
17411 %s is now an Elite unit.\n
18000 As the enemy retreats, %s retains the initiative and orders the Battalion forward. Your orders from Battalion HQ arrive shortly for movement to %s.
18010 As the enemy retreats, %s retains the initiative and orders the Battalion forward. General instructions on the axis of advance arrive from Battalion HQ, but you have a choice of routes.
18020 The enemy defenses at %s remains firm, making it impossible for %s to authorize an advance.
18030 The unexpected retreat of the enemy is quickly exploited by %s. Orders arrive from Battalion HQ to advance on %s. However, S-3 is cognizant that your force may need a short rest, allowing you to request to remain here at %s.
18040 The unexpected retreat of the enemy is quickly exploited by %s. Battalion HQ quickly radios an axis of advance. You discover a choice of routes is available to you.
18050 The enemy defenses at %s remains firm, making it impossible for %s to authorize an advance.
18060 You receive orders from Battalion HQ to remain at %s. Given the nature of Operation %s %s and your most recent orders, this makes sense.
18070 Within minutes of your disastrous defeat at %s orders arrive from Battalion HQ. The survivors of your force are directed to retire to %s immediately.
18080 Within minutes after your disastrous defeat at %s, Battalion HQ approves a further retreat without specifying a route. It's up to you to select the best retreat route for the survivors of your force.
18090 Due to your successful operations at %s, Battalion HQ directs you to remain there and prepare to receive new orders.
18100 Although recent operations at %s were less than successful, it appears the enemy is unable to press the issue. Battalion HQ directs you to remain there and prepare to receive new orders.
18110 The recent setbacks oblige Battalion HQ to order a retrograde movement to %s, and your force complies.
18120 After the recent defeat, Battalion HQ quickly issues a new axis of movement. You have a choice of routes, although all are toward the rear.
18130 Due to your successful operations at %s, Battalion HQ directs you to remain there. Orders regarding your next mission there are expected shortly.
18140 Although recent operations at %s were not successful, it appears the enemy was also frustrated, resulting in a draw. Battalion HQ directs you to remain there and prepare to receive new orders.
18150 Immediately after the battle, new orders arrive from Battalion HQ. Your force is ordered back to %s. A new mission will be awaiting you there.
18160 Battalion HQ, under instructions from %s, issues orders for a new retreat axis. You discover the movement orders are quite general, giving you a choice of route.
18170 Your successful action at %s opens a route out of the pocket. In a short time you're at %s, once more linked up with %s. Your force breathes a collective sigh of relief.
18180 Your successful action at %s breaks open the enemy encirclement. Battalion HQ asks you to exploit it. You discover a choice of routes back to friendly lines where you can link up with %s.
18190 Your failure at %s means that your forces are still trapped in the encirclement. Battalion HQ directs you to prepare for new orders.
19000 artillery and/or air support
19001 artillery support
19100 January
19101 February
19102 March
19103 April
19104 May
19105 June
19106 July
19107 August
19108 September
19109 October
19110 November
19111 December
19112 Scotland
19113 Brazil
19114 Peru
19115 Madagascar
19116 Spain
19117 Saigon
19118 Nepal
19119 Tibet
19120 Kenya
19121 Canada
19122 Adaman
19123 Bahama
19124 Lae
19125 Tarawa
19126 Saipan
19127 Okinawa
19128 Dunkirk
19129 Tobruk
19130 Kasserine
19131 Cassino
19132 Anzio
19133 Normandy
19134 Bastogne
19135 Remagen
19136 Alaska
19137 Hawaii
19138 California
19139 Oregon
19140 Washington
19141 Idaho
19142 Montana
19143 Wyoming
19144 Utah
19145 Nevada
19146 Arizona
19147 Colorado
19148 Maine
19149 Vermont
19150 Massachusetts
19151 Pennsylvania
19152 Maryland
19153 Ohio
19154 Michigan
19155 Indiana
19156 Virginia
19157 Kentucky
19158 Georgia
19159 Tennessee
19200 Alpha
19201 Bravo
19202 Charlie
19203 Delta
19204 Echo
19205 Foxtrot
19206 Golf
19207 Hotel
19208 India
19209 Juliet
19210 Kilo
19211 Lima
19212 Mike
19213 November
19214 Oscar
19215 Papa
19216 Quebec
19217 Romeo
19218 Sierra
19219 Tango
19220 Uniform
19221 Victor
19222 Whiskey
19223 X-Ray
19224 Yankee
19225 Zulu
19300 Absolute
19301 Abstract
19302 Active
19303 Astute
19304 Basic
19305 Black
19306 Brave
19307 Candid
19308 Crushing
19309 Curious
19310 Daring
19311 Deep
19312 Deadly
19313 Ferocious
19314 Fierce
19315 Formidable
19316 Hard
19317 High
19318 Just
19319 Keen
19320 Legitimate
19321 Mighty
19322 Nimble
19323 Old
19324 Patriotic
19325 Powerful
19326 Proud
19327 Raging
19328 Rapid
19329 Rebel
19330 Rolling
19331 Sharp
19332 Smashing
19333 Smart
19334 Striking
19335 Strong
19336 Sudden
19337 Tall
19338 Ultimate
19339 Valiant
19340 Victorious
19341 Vigorous
19342 White
19343 Wild
19344 Yankee
19345 Young
19346 Zealous
19400 Acrobat
19401 Actor
19402 Agent
19403 Artist
19404 Bachelor
19405 Banner
19406 Blade
19407 Box
19408 Cadence
19409 Coffee
19410 Demon
19411 Diamond
19412 Dragon
19413 Eagle
19414 Envoy
19415 Fist
19416 Game
19417 Gate
19418 Guard
19419 Hammer
19420 Harvest
19421 Hawk
19422 Idol
19423 Iron
19424 Jewel
19425 Levi
19426 Lion
19427 Mace
19428 Magic
19429 Mountain
19430 Oak
19431 Prodigy
19432 Quest
19433 Realm
19434 Renegade
19435 Resolve
19436 Saga
19437 Spear
19438 Spike
19439 Steel
19440 Storm
19441 Strike
19442 Sword
19443 Talon
19444 Tempest
19445 Tiger
19446 Thunder
19447 Torch
19448 Tornado
19449 Tower
19450 Tread
19451 Vampire
19452 Warrior
19453 Wedge
19454 Yeoman
19455 Zebra
19500 Apostles
19501 Artists' Colony
19502 Bad Armadillos
19503 Bagmen
19504 Battle Babes
19505 Birds of Prey
19506 Black Unicorns
19507 Buccaneers
19508 Bulldogs
19509 Centurions
19510 Chiefs
19511 Conquerors
19512 Dark Saints
19513 Dark Thunder
19514 Dead Kings
19515 Death Squad
19516 Deathmakers
19517 Demons
19518 Devil's Guards
19519 Executioners
19520 Forgotten Ones
19521 Four Horsemen
19522 Ghostriders
19523 Gunfighters
19524 Hardclaws
19525 Heralds
19526 Horrors
19527 Hunting Cats
19528 Iceman's Pride
19529 Iron Aces
19530 Iron Dragons
19531 Jackals
19532 Judges
19533 Lost Souls
19534 Mailed Fist
19535 Mongols
19536 Night Bulls
19537 Nighthawks
19538 Phantoms
19539 Pirates
19540 Preachers
19541 Prophets
19542 Rebels
19543 Red Horse
19544 Redrum
19545 Rodents
19546 Rolling Thunder
19547 Samurai
19548 Shootists
19549 Skulls
19550 Snakes
19551 Spear Carriers
19552 Stalkers
19553 Steel Eagles
19554 Steel Gargoyles
19555 Steel Knights
19556 Stormclouds
19557 Swordsmen
19558 Tracked Grizzlies
19559 Trojans
19560 Undead
19561 Vultures
19562 War Horses
19563 Wolfpack
19600 Adams
19601 Allen
19602 Anderson
19603 Armstrong
19604 Beaman
19605 Blagden
19606 Blair
19607 Boinodiris
19608 Bowman
19609 Brau
19610 Brewer
19611 Bridge
19612 Britt
19613 Burton
19614 Caesar
19615 Campbell
19616 Carnes
19617 Cathcart
19618 Cayce
19619 Chen
19620 Corn
19621 Cottrell
19622 Davis
19623 Dickens
19624 Denney
19625 Dickheiser
19626 Dilworth
19627 Dubernas
19628 Dupree
19629 Dyer
19630 Earle
19631 Egan
19632 Feyk
19633 Fletcher
19634 Flores
19635 Forrest
19636 Gallagher
19637 Garcia
19638 Gartrell
19639 Green
19640 Gregor
19641 Griffith
19642 Gunston
19643 Hahn
19644 Hall
19645 Halprin
19646 Harler
19647 Harwood
19648 Hatch
19649 Hendrick
19650 Higdon
19651 Hill
19652 Hines
19653 Jackson
19654 Jacobs
19655 Jones
19656 Jordan
19657 Kalbarczyk
19658 Kaluza
19659 Kane
19660 Kennedy
19661 Kiel
19662 Kim
19663 Knox
19664 Kubel
19665 Lange
19666 Leahy
19667 Ley
19668 Little
19669 Lombardi
19670 Malin
19671 Masters
19672 Matthews
19673 Mays
19674 McCoy
19675 McGee
19676 McKenzie
19677 McQuillen
19678 Meigs
19679 Melody
19680 Michaelis
19681 Mitchell
19682 Mulero
19683 Murray
19684 Nash
19685 Owens
19686 Parkes
19687 Pickens
19688 Potera
19689 Powell
19690 Regan
19691 Rice
19692 Riley
19693 Rivera
19694 Robertson
19695 Roby
19696 Rutledge
19697 Sack
19698 Serrott
19699 Shandroff
19700 Shaw
19701 Smith
19702 Soltys
19703 Speck
19704 Stauffer
19705 Stealey
19706 Stevenson
19707 Strachan
19708 Tate
19709 Taylor
19710 Tector
19711 Thrash
19712 Townsend
19713 Travis
19714 Trenchard
19715 Wagoner
19716 Walbourn
19717 Walker
19718 Wall
19719 Waluk
19720 Ward
19721 Weiler
19722 Wendel
19723 Whitcomb
19724 Williams
19725 Wilson
19726 Young
19727 Zanini
20000 Cannot change ammunition for this unit
20001 Cannot give orders to this unit
20002 Cannot give orders to this formation
20003 Cannot give company orders
20004 Select Coax
20005 Select Sabot
20006 Select HEAT
20007 Select MPAT
20008 Select STAFF
20009 Order only valid for ground vehicle
20010 Engine On
20011 Engine Off
20012 Engine has been damaged
20013 Engines On
20014 Engines Off
20015 Smoke Generator On
20016 Smoke Generator Off
20017 Smoke generator not available
20018 Smoke Generators On
20019 Smoke Generators Off
20020 Smoke generators not available
20021 Backup
20022 Halt
20023 Advance Slow
20024 Advance Fast
20025 Advance Top
20026 Breakthrough
20027 Retreat
20028 Turn Left
20029 Turn Right
20030 Cease Fire
20031 Fire At Will
20032 Group Fire
20033 Form Wedge
20034 Form Vee
20035 Form Echelon Left
20036 Form Echelon Right
20037 Form Line
20038 Form Column
20039 Form Staggered Column
20040 Open Up
20041 Close Up
20042 Cannot command %s
20043 Cannot gun from %s
20044 Unable to drive %s
20045 No external view for %s
20046 Switch to vehicle %s
20047 Regroup on Lead
20048 Resuming Initial Orders
20049 Mission over, battle ends now, (press Space Bar)
20050 Objective taken, can exit without abort penalty. (Ctrl+X)
20051 Objective lost, can exit without abort penalty. (Ctrl+X)
20052 Casualties too high, can exit without abort penalty. (Ctrl+X)
20053 Enemy attack decimated, can exit without abort penalty. (Ctrl+X)
20054 Company Advance Fast
20055 Company Halt
20056 Company Breakthrough
20057 Company Retreat
20058 Company Fire At Will
20059 Company Group Fire
20060 Company Cease Fire
20061 Company Resuming Initial Orders
20062 Smoke Salvo Away
20063 Smoke salvo not available
20064 Smoke Salvo 1 Away
20065 Smoke salvo 1 not available
20066 Smoke Salvo 2 Away
20067 Smoke salvo 2 not available
20068 Brightness set to %d
20069 Vehicle %s has left field, switch to %s
20070 *** Simulator Paused *** (press Space Bar to resume)
20071 Simulator has resumed
20072 Server has terminated battle (press Space Bar to exit)
20073 Exit the battle? (y/n)
20074 Company Advance Slow
20075 Company Advance Top
20076 Enemy retreating, can exit without abort penalty. (Ctrl+X)
20078 Tank 1 has been destroyed
20079 Tank 2 has been destroyed
20080 Tank 3 has been destroyed
20081 Tank 4 has been destroyed
20082 Lost contact with server (press Space Bar to exit)
20083 Breakthrough start, can exit without abort penalty. (Ctrl+X)
20084 Connection unstable; some data may have been lost
20085 Lost contact with player %s
20086 Lost contact with all players (press Space Bar to exit)
20100 Reloaded ammunition bays
20101 See all cheat enabled
20102 See all cheat disabled
20103 Goofy shells enabled
20104 Goofy shells disabled
20105 Unit %s has been damaged
20106 Unit %s has been repaired
20200 Map
20201 Cannot jump to unit '%s'
20202 External View: %s
20203 Help
20204 Warning: Simulation cannot pause in network mode
20205 Waiting for players...
20206 Waiting for start...
20207 sent: %s
20208 Drive: %s
20209 Driver has been killed
20210 Gunner: %s
20211 Gunner has been killed
20212 Unbuttoned: %s
20213 TC has been killed
20214 Command: %s
20215 Thermal view system has been damaged
20216 Main Gun has been damaged
20217 Rangefinder has been damaged
20218 Turret has been damaged
20219 Ballistics computer has been damaged
20220 Let's Roll!
20221 %s: %s
20222 %s has left the game
20223 Let's roll -- move to next check point
20224 Let's roll -- execute the breakthrough
20225 Let's roll -- fallback to secondary positions
20226 Let's roll -- retire in good order
20227 Sir, %s detected, bearing %d
20228 Enemy formation %s detected
20229 Lost contact with %s
20230 %s under fire
20231 %s has been destroyed
20232 %s under fire -- Holding Fire
20233 Waiting for host...
20234 %s found, transmitting setup...
20235 %s ready, waiting for others...
20236 Loader has been killed
21000 Settings have been altered.\n\nDo you want to save?
21001 Do you want to save the results of this mission?
21002 Are you sure you want to exit?
21003 You are already in a campaign.\n\nWould you like to withdraw from your current campaign?
21004 Are you sure you want to deploy without support?
21005 Are you sure you want to deploy without mission units selected?
21006 Must have enemy forces selected
21007 Failed to start mission.
21008 You must first create or select a Persona.
21009 The currently selected Persona is retired.\n\nPlease create or select another Persona.
21010 The currently selected Persona is deceased.\n\nPlease create or select another Persona.
21011 This Persona is not enrolled in a campaign.
21012 The server has terminated the session.\nExiting the battle
21013 Are you sure you want to exit the battle?
21014 Simulation paused.\n\nPress OK to resume
21015 Unable to create the game and start the server.
21016 Are you sure you want to play without any supporting core forces?\n\nThis is your only opportunity to select these for the duration of the campaign.
21017 Are you sure you want to permanently delete this Persona?
21018 Are you sure you want to retire this Persona?\n\nThis Persona will not be playable, but will remain available for review.
21019 You must enter a valid name to save a Persona.
21020 Selected provider not available
21021 Could not locate history files
21022 Do you want to surrender the campaign?
21023 No campaign battles to rewind
21024 Rewind will delete the results of the last campaign battle permanently. Do you also want to revert your company and combat history to the state saved at the end of the previous campaign battle?
21025 Mission cannot begin without lead elements selected for the enemy.
21026 A persona with this name already exists.\n\n \nDo you want to overwrite the other persona?
21027 Your persona died during battle. You may choose to resurrect the persona (which will result in a Purple Heart) or record this persona as deceased.\n\nDo you want you resurrect this persona?
21028 Forest models are not included in this demonstration to conserve disk-space and reduce download time. The majority of the vehicles in Abrams are available in both the Forest and Desert theaters.
21030 All players must be on the Deploy screen before the game can begin.
21031 Failed to connect to the game. Please select another game or create a new one.
21032 Connection was aborted by the server. Please select another game or create a new one.
21033 The game you have selected is already in progress and cannot be joined. Please select another game or create a new one.
21034 There are now more units available for players to control for this game. Please select another game or create a new one.
21035 Invalid mission data was provided by the server for this game. Please select another game or create a new one.
21036 Your video driver does not support features required for Abrams to use 320x240 video mode. \nContact your video board manufacturer for updated drivers.
22000 &Ammo
22001 &Orders
22002 &Platoon
22003 &Company
22004 &Views
22005 &Units
22006 &System
22007 &Help
22050 Exit Simulation?
22051 &Yes
22052 &No
22100 Ammunition
22101 &Coax
22102 &Sabot
22103 &HEAT
22104 STAF&F
22105 MPA&T
22200 Orders
22201 &Advance Fast
22202 Advance &Slow
22203 Advance To&p Speed
22204 &Halt
22205 &Backup
22206 Breakthr&ough
22207 Re&treat
22208 Turn &Left
22209 Turn &Right
22210 &Fire at Will
22211 &Group Fire
22212 &Cease Fire
22213 S&moke Generator
22214 Fire Smo&ke Salvo
22215 E&ngine On/Off
22300 Platoon
22301 &Wedge
22302 &Vee
22303 Echelon &Left
22304 Echelon &Right
22305 L&ine
22306 &Column
22307 &Staggered Column
22308 Clos&e Up
22310 &Open Up
22311 Re&form Formation
22312 Res&ume Orders
22400 Company
22401 &Advance Fast
22402 Advance &Slow
22403 Advance To&p Speed
22404 &Halt
22405 Breakthr&ough
22406 Re&treat
22407 &Fire at Will
22408 &Group Fire
22409 &Cease Fire
22410 Res&ume Orders
22500 Views
22501 TC &Unbuttoned F1
22502 &Buttoned TC F2
22503 &Gunner F3
22504 &Driver F4
22505 Face all to &TC F5
22506 Face all to &CITV F6
22507 Face all to G&unner F7
22508 Face all to D&river F8
22509 Face Turret to TC Shift+F5
22510 Face Turret to CITV Shift+F6
22511 Face Turret to Hull Shift+F8
22512 Face Hull to TC Ctrl+F5
22513 Face Hull to CITV Ctrl+F6
22514 Face Hull to Turret Ctrl+F7
22515 Tactical &Map F9/M
22516 &External F10
22600 Units
22601 Tank 1&1 Shift+1
22602 Tank 1&2 Shift+2
22603 Tank 1&3 Shift+3
22604 Tank 1&4 Shift+4
22605 Next Unit TAB
22606 Previous Unit Shift+TAB
22607 Next Tank TAB
22608 Previous Tank Shift+TAB
22609 &Next Vehicle ]
22610 &Previous Vehicle [
22700 System
22701 &Normal Time Ctrl+'-'
22702 &Accel Time Ctrl+'+'
22703 &Configure F12
22704 &Re-center Ctrl+J
22705 &Pause Ctrl+P
22706 E&xit Ctrl+X
22800 Cheats
22801 &Ammunition
22802 &See all units
22803 We&ird Ammo
22804 &Damage Unit
22805 &Repair Unit
22806 &Win Mission
22807 &Lose Mission
23000 Rapid Advance
23001 Cautious Advance
23002 Quick Assault
23003 Prepared Assault
23004 Probing Attack
23005 Recon & Security
23006 Hold and Refit
23007 Prepared Defense
23008 Hasty Defense
23009 Withdrawal
23010 Rearguard
23011 Isolated Defense
23012 Breakout
23013 Surrender
23025 Major Victory
23026 Minor Victory
23027 Draw
23028 Minor Defeat
23029 Major Defeat
23030 Bronze Star for Valor
23031 Silver Star for Valor
23032 Distinguished Service Cross
23033 Purple Heart
23034 Prisoner of War
23035 Presidential Unit Citation
23036 Congressional Medal of Honor
23037 Army Achievement Medal
23038 Army Commendation Medal
23039 National Defense Service Medal
23040 Joint Service Commendation Medal
23045 Bosnia Campaign Ribbion
23046 Iran Campaign Ribbion
23047 Ukraine Campaign Ribbion
23050 Green
23051 Regular
23052 Veteran
23053 Elite
23060 O.K.
23061 Light Damage
23062 Crippled
23063 Disabled
23064 Destroyed
23065 Dead
23066 No Ammo
23070 None
23071 Ukraine
23072 Bosnia
23073 Iran
23074 Ft Hood
23080 Captain
23081 2nd Lt.
23090 Off-Field
23100 Points Remaining: %d Vhcs Remaining: %d
23101 Description: %s
23102 Vehicles: %d x %s
23103 Vehicle: %s
23104 Point Value: %d
23105 Campaign Core Forces Setup
23106 Available
23107 Selected
23150 NO DESERT SCHEME
23200 Yes
23201 No
23202 QuickStart On
23203 QuickStart Off
23204 Single Mission On
23205 Single Mission Off
23206 Campaign Play On
23207 Campaign Play Off
23208 High
23209 Medium
23210 Low
23211 Partial
23212 Full
23213 Near
23214 Far
23215 Control Settings
23216 Audio
23217 Speech
23218 Video Mode
23219 640x480
23220 320x240
23221 Input Devices
23222 Use Joystick
23223 Use Hat
23224 Realism Settings I
23225 Invulnerablity
23226 Unlimited Ammo
23227 Realism Settings II
23228 Realistic
23229 Damage Model
23230 Automatic ID
23231 Realism Settings III
23232 Battlefield Visibility
23233 Viewable from Support
23234 Viewable from Enemy
23235 Troop Quality Settings
23236 Friendly Forces
23237 Enemy Forces
23238 Rank for Single
23239 Missions
23240 Detail Levels I
23241 Model Detail Level
23242 Animate Textures
23243 on Vehicles
23244 Detail Levels II
23245 Horizon Distance
23246 Distance Hazing
23247 Models Settings
23248 Light Models
23249 Smooth Shade
23250 Models
23251 Perspective
23252 Textures
23253 on Models
23254 Terrain Settings
23255 Textures on
23256 Terrain
23257 Perspective
23258 Textures
23259 on Terrain
23260 Smooth Shading
23261 Page %2d of %2d
23262 Autoshow
23263 for Menu Bar
23264 Direct Draw
23265 Realism Settings IV
23266 Perfect
23267 Intelligence
23268 Incidental
23269 Effects
23270 Arcade
23271 Mode
23272 Maximum
23273 Gameplay Settings
23274 Beginner
23275 Intermediate
23276 Advanced
23277 Expert
23278 Machine Settings
23279 Slow
23280 Moderate
23281 Fast
23282 Very Fast
23283 Custom
23284 2.0/1.2
23285 2.5/1.6
23286 3.0/2.0
23287 3.5/2.3
23288 4.0/2.6
23289 4.0/4.0
23300 NEW CAMPAIGN
23301 EXIT
23302 CONTINUE
23303 RETRY
23304 Campaign Debriefing: %s
23305 Battle Debriefing: %s
23306 American Orders: %s
23307 Enemy Orders: %s
23308 Start: %04dZ hours
23309 Friendlies:\n\n
23310 Operational: %d\n
23311 Disabled: %d\n
23312 Destroyed: %d\n
23313 Kill Score: %d\n\n
23314 *Player Aborted*
23315 Awarded the
23316 Enemies:\n\n
23317 QuickStart
23318 Orders: %s\n
23319 Quality: %s\n
23400 (awarded %d times)
23401 Hall of Fame
23402 Create New Persona
23403 Review Persona
23404 Select Persona
23405 Player Name :
23406 Company Name :
23407 Platoon Name :
23408 Status :
23409 DECEASED
23410 RETIRED
23411 Active Duty
23412 PLATOON\n
23413 Tank 1\n
23414 Tank 2\n
23415 Tank 3\n
23416 Tank 4\n
23417 TC: %-16s\n
23418 Gunner: %-16s\n
23419 Driver: %-16s\n
23420 Loader: %-16s\n
23421 CAMPAIGNS\n
23422 PERFORMANCE\n
23423 Major Victories: %d\n
23424 Minor Victories: %d\n
23425 Draws: %d\n
23426 Minor Defeats: %d\n
23427 Major Defeats: %d\n\n
23428 Total battles: %d\n
23429 Died %d times\n
23430 Captured %d times\n
23431 Lost %d personnel in combat\n
23432 Lost %d platoon vehicles in combat\n
23433 Lost %d support vehicles in combat\n
23434 Overall Rating: %d\n
23435 No battles on record
23436 COMMENDATIONS\n
23437 No commendations on record
23438 No campaign history
23439 Enrolled in '%s' (%s theater) as %s with %s friendly troops vs %s enemy troops.\n\n
23440 Battle #%d resulted in a %s (OPS %d).\n\n
23441 Previous campaign history:\n\n
23442 Won
23443 Lost
23444 Surrendered
23445 Withdrew from
23446 %s '%s' (%s theater) as %s with %s friendly troops vs %s enemy troops.
23447 Fought %d battles with
23448 Fought 1 battle with
23449 %d major victories
23450 1 major victory
23451 %d minor victories
23452 1 minor victory
23453 %d draws
23454 1 draw
23455 %d minor defeats
23456 1 minor defeat
23457 %d major defeats
23458 1 major defeat
23459 and an overall score of %d.\n\n
23460 Battle Score: %d
23461 Campaign Score: %d
23462 Undecorated
23463 Campaign Ribbon
23464 Bronze Star
23465 Silver Star
23466 DSC
23467 PUC
23468 Medal of Honor
23469 Avg Scores: %d / %d
23470 AAM
23471 ACM
23472 NDSM
23473 JSCM
23500 2nd Lt. %s
23501 Creating a new game using:
23502 <Scanning>
23503 Head-to-Head
23504 Cooperative
23505 1 tank/player - 2 Teams
23506 2 tanks/player - 2 Teams
23507 4 tanks/player - 2 Teams
23508 1 tank/player
23509 2 tanks/player
23510 4 tanks/player
23511 %d players
23512 Create a new game
23513 Send message canceled.
23514 %s (%s)
23515 Call host
23516 Abrams Internet Play
23517 Connect to server
23600 Afternoon
23601 Morning
23602 Midday
23603 Dusk
23604 Night
23605 Overcast
23606 Clear
23607 %04dZ hours
23608 Division
23609 Corps
23610 Allied Command
23611 The game on the server is already in progress. Press 'Exit' to return to the connection select screen.
23612 There are no more units available to be controlled in this session. Press 'Exit' to return to the connection select screen.
23613 Unable to load the mission parameters for this mission. Press 'Exit' to return to the connection select screen.
23614 Connection aborted. Press 'Exit' to return to the connection select screen.